


The campaign map is rendered in full 3D, and you can move units around (called ‘companies’, because of course) to capture towns or hold defensive lines. This is perhaps the most ambitious element of Company of Heroes 3. “We look at everything,” Company of Heroes 3 lead mission designer Sacha Narine tells us, “there’s just so much to learn from other developers… So much great work that’s been done in the last eight years.” The Allies made great use of Italian partisans, which is why they play a major role in this part of the campaign.Ĭompany of Heroes 3 pushes almost every boundary to give fans a modern sequel The Wehrmacht soon took over, disarming most of the Italian military and reducing their presence in battle overall. During our play test we brushed against mechanics for insurgents and partisans, and to be fair Italy did capitulate quite quickly after the allied landings. The only real disappointment here out of the gate is that, currently, Italy isn’t really represented in the game. Very few war games bother with the allied invasion of the peninsula, which knocked the Italians out of the war in 1943, and yet the core of the pre-alpha build focuses on exactly this. This will include the popular North Africa campaigns, but it will also mean Italy. Firstly, CoH3 is hitting the Mediterranean hard. This has manifested in a number of bold design decisions. It is trying to follow in the footsteps of one of the most popular strategy games of all time, after all. Whereas the studio seems intent on recapturing past glories with its approach to Age of Empires IV, this new Company of Heroes is pushing almost every boundary in an attempt to give fans a modern and exciting sequel.

There is only one word that can adequately describe Relic’s strategy with Company of Heroes 3: ambitious.
